That is to say: I've played Metroid Prime MANY, MANY Times.īut I held out after the Direct. I had a Wii Family Edition since 2011 when I got it alongside Skyward Sword, but had been satisfied working through my GameCube backlog for the years leading up to that. I got Metroid Prime 1 & 2 for Gamecube when they came out and later found a second hand copy of the GameStop exclusive Prime Trilogy for the Wii (the same day I got my hands on a second-hand copy of Xenoblade Chronicles 1 for Wii - both in Summer 2013 the day I bought my Wii U with my first hard-earned paycheck after college!). In this specific case: For anyone that would have been willing to double-dip on Metroid Prime Remastered from $60 (and by extension pay $100-$120 for a double dip), $80 is a great deal, by comparison. If these people make up any sizable amount of the fanbase, the company will actually make less money overall, pricing out their customers. Pretty much all of that has disappeared in the past several years, which has been substantially driving up average prices that customers of all backgrounds pay, even before having the base cost increase on top of that.Īlso, if double dippers stop being able to justify the cost of double dipping, individual sales originating from them will effectively be cut in half (and by extension, they will actually spend less money on any single game, just in general). So, double-dipping used to be able to be done for less than $100 without much effort, even on release week for full-priced, big budget titles (or alternatively, buying one "$60" copy for less that $50). In the past, there was ready availability of 10%-20% off pre-orders, buy 2 get 1 free deals, some stores like Wal-Mart just out-pricing the competition by charging $10 below standard retail as an across-the-board policy for their in stock games, as well as DLC just not being as prominent. And that's assuming they aren't getting the collector's edition instead of the standard edition, which will easily drive the price in excess of $200. On the other hand, for those that see value in double-dipping, in the case of a game like TotK, without somehow pulling multiple forms of price-reduction and deal-hunting antics, and after also taking into consideration DLC for just one account, the "double-dip" price of TotK is $170 (before tax). Thu 23rd Feb some level I agree with you.He may have missed the mark on the timing, but this could be just the beginning. Jeff Grub did say GameCube fans would have a lot to look forward to. Imagine a $40 remaster of the original Luigi's Mansion with as much love and attention to detail as Metroid. Then they could start doing the same with Metroid Prime 2 and 3, Paper Mario: The Thousand-Year Door. "You can play it RIGHT NOW! Go to the eShop and download it! You can pick it up on store shelves in two weeks." Then in a September Direct: "Hey, guys, here's Twilight Princess HD! Download it today, 40 bucks!" Imagine if next Direct, maybe in June, Nintendo does the same thing with Wind Waker HD. It gets collectors who also can't wait to impulsively download the game, so now they own it twice. Shadow-dropping remasters of GameCube games in a Nintendo Direct for 40 bucks, with a physical version coming shortly thereafter. This could be such a smart business strategy for Nintendo moving forward.
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